Wednesday, December 18, 2013

The Playstation 4 Review


The Playstation 4 was released in North America on the 15th of November and sold a million units in 24 hours. We’ve had to wait until earlier this week to see the PS4 officially released in Kuwait and the Gulf and as of this post, it’s pretty much sold out with supposedly no new shipments arriving until early January. So what’s the noise all about? Do you need to own the PS4 now? Are the launch games worth it? These are some of the questions I’m going to be answering in this post.


The PS4 itself is designed nicely, it’s as small as the slim Playstation 3 (maybe even a bit smaller) and it’s pretty light. Complete opposite of the first iteration of the Playstation 3 which was huge, bulky and ugly.



The second thing I’m going to talk about is the new controller, the Dualshock 4. I wasn’t a big fan of the Dualshock 3 and preferred the 360 and Wii U controllers over it. The Dualshock 3 felt light, cheap and didn’t fit well in my hands. I also wasn’t a big fan of the design as it was difficult to clean due to the dirt getting caught on all the edges. The Dualshock 4 changes all of that – the design is nice, sleek and clean, it fits comfortably in my hands and it doesn’t feel cheap. The small touchpad on the face of the controller works well and isn’t overly sensitive to touch (unlike the Sony Vita’s rear touchpad). The controller also features a mono speaker that plays some sounds as you’re playing games. It takes a few minutes to get used to the fact that the controller doesn’t feature a “START” and “SELECT” button like the majority of controllers have had throughout the years, those buttons have been merged into one “Options” button. One of the new additions that’s been making some headlines is the “SHARE” button. When you press it, the PS4 will create a screenshot of the moment and a video clip of the last 15 minutes of gameplay. You then decide where you want to upload them to Facebook or Twitter. If you also feel like broadcasting what you’re playing to the rest of the world, you can also do that through the services of Twitch or USTREAM. All this is done seamlessly and I was surprised to see how Sony have simplified the process.


One thing I dislike about the controller is the light bar which is located on the back of the controller. The light bar displays different colors to alert you on things like low health (it’ll glow red), but it’s kind of a useless feature unless you’re looking at your controller as you’re playing. If you sit directly in front of your television as you’re playing, the controller creates an annoying reflection on your TV when the games you play feature dark levels or segments – it just breaks the immersion. Hopefully there’ll be an update in the future that’ll allow us to choose whether we want to keep the light on or not.



The next thing I want to bring up is the Playstation 4′s user interface. This is another feature that I think could be improved. I’ve never been a huge fan of Sony’s user interfaces, whether it’s the Playstation 3′s menu or the Vita’s terrible use of bubble icons. The Playstation 4′s user interface has three sections. The first is the main menu; icons for your games, the browser, music, video, etc are all accessed from there. The second section (when you press down on your D-pad) is specific to the application or game you’ve selected. So for example, if you press down when Killzone: Shadow Fall is selected, a menu will appear that shows your recent activity, a shortcut to the community, multiplayer modes, and the game manual. If you press up on the main menu, the third section of the menu system appears and this is where you can access the Playstation Store, Friends List, Trophies, Settings and a few other options. I just don’t find this system to be intuitive at all. Why is the Playstation Store icon not located in the main menu and instead hidden in the upper section? Why aren’t the menus customizable? Nintendo and Microsoft both offer menus that are somewhat customizable, so why can’t Sony?



Moving on to launch games. I was given two games to try out by Sony that were launched exclusively for the Playstation 4, Knack (a 3D platformer adventure game) and Killzone: Shadow Fall (a first person shooter). Knack was developed and designed by SCE Japan Studio and Mark Cerny, both have an impressive repertoire of games and so I was surprised to see the below average reviews for this game. An hour into the game and you could see why it’s been getting poor review scores. First off, all the characters (especially Knack) are bland. Think of all the great characters in 3D platformers that we’ve seen in the past; Super Mario, Sonic the Hedgehog, Crash Bandicoot, Banjo-Kazooie, Ratchet & Clank, Jak and Daxter, These games featured a whole cast of colorful, interesting characters and most importantly, the main characters were memorable. Knack’s design is forgetful and pretty ugly. He’s made up of all these tiny pieces and shapes and as you progress through the levels you start to grow as you gain more of these pieces until you’re huge and you’re able to do massive amounts of damage. The combat in this game is just “X, X, X” repeated, until you fill up your special power gauge and then you can perform a special move. The level designs are incredibly linear and lack any sort of inspiration. How linear are they? Well, there’s only one path through the level – no little deviations, no hidden paths, no shortcuts. There are “secrets” behind walls that have very large cracks to visually tell you that the wall can be smashed. Those are placed along the paths so they’re not even really hidden. There’s literally no sense of exploration and the platforming segments aren’t even challenging. Very young kids (younger then 10) might enjoy it, but I recommend most of you to skip this game if possible.



Onto Killzone: Shadow Fall. Before playing this game I had only ever played and beaten Killzone 2 which I thought was fun with very intense firefight, but also had a forgettable story with forgettable characters. The characters were beautiful and had fluid animation but the level layouts (which were well designed) were visually boring to look at. Everything seemed to be just a variation of grey with some brown tacked on. Shadow Fall seems to continue the trend of having forgettable characters and horrid writing but has much more beautiful and varied level layouts. The first level you play is vivid and colorful (there’s a bit too much lens flare for my taste though), the second level is the opposite, it’s dark, gloomy and kind of freaky. The shooting and firefights are really fun. Graphics? Not a massive leap from the PS3 but for a launch game it looks really good. You’ll enjoy this game if you go in expecting a straight up first-person shooter with a fun single player experience and multiplayer modes. But, you’ll be disappointed if you’re looking for a FPS that has an interesting plot with memorable characters.



Now the important question, is it worth buying the Playstation 4 now, or should you wait? The controller has been improved, the console is designed nicely, it isn’t heavy, it isn’t bulky and it has a promising line-up of upcoming new games. There’s no doubting the potential of the console, just one look at Killzone: Shadow Fall will tell you that. 2014 will be a good year for gaming with titles like Tom Clancy’s The Division, Witcher 3 and Metal Gear Solid V: Ground Zeroes coming out. My issues with the PS4 are minor. The light bar on the controller, the menu system and the lack of a media server wont affect my enjoyment that I’ll get from playing games on the machine. Still though, I’ll wait a few months before purchasing one. None of the exclusive launch games interest me and the ones that aren’t exclusive I’ve already played on my 360/PS3/Wii U. If you can’t wait and want to pick one up now, the games I recommend are Assassin’s Creed IV: Black Flag, Killzone: Shadow Fall, FIFA 14, Battlefield 4, and Lego Marvel Superheroes.


Posted by Patrick






Reblog: http://248am.com/patrick/video-games/the-playstation-4-review/

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